NEXT GENERATION POST-PROCESSING EFFECTS ARRIVE WITH
LAUNCH OF FIGHTER WITHIN POWERED BY YEBIS 2
Xbox One Launch Title Showcases the
Unique Visual Effects of YEBIS 2 Middleware
Tokyo, Japan – November 21, 2013 – Silicon Studio, a high-end middleware provider and game developer, announced today that the Xbox One® Kinect-enabled launch title Fighter Within will feature next-gen effects courtesy of the post-processing power of YEBIS 2. As the most immersive motion-based brawling experience to release, the realistic optical effects of YEBIS 2 enable Fighter Within to significantly raise the visual quality for this highly anticipated Xbox One launch title.
“To be part of the revolutionary Xbox One launch is thrilling,” said Jérome Coppens, CTO of Daoka. “It’s a great feeling to be confident with the quality of our launch title, Fighter Within. The confidence comes from working with a team dedicated to this fighting game project and the help from Silicon Studio’s YEBIS 2 middleware. The amazing post-processing effects enabled us to achieve the next-gen visuals without sacrificing unnecessary development time.”
Xbox One launch title Fighter Within, post processing effects by YEBIS 2
“Through the use of our high-end middleware, developers can effectively and efficiently achieve next-gen visual quality,” says Takehiko Terada, CEO of Silicon Studio. “YEBIS 2 offers powerful post-processing visual effects without sacrificing development time, money, and resources. We like to congratulate Ubisoft and Daoka with the launch of Fighter Within and look forward to working with next-gen game developers to help achieve their next-gen graphic benchmarks.”
YEBIS 2 is a post-processing solution with the power to create stunning visual effects for next-gen development while offering current gen developers the ability to deliver high-quality visuals and lens-simulation effects. An effective tool for both large scale game productions as well as small indie teams, YEBIS 2 is the world's only middleware with multi-color customizable glare, depth of field, motion blur, bokeh effects, and more. The software provides various high-quality lens effects which are scalable based upon the platform that the game is being created.
YEBIS 2 is utilized in Square Enix’s Agni’s Philosophy tech demo, which showcases next-gen game development on PlayStation® 4 and Xbox One®, and more announcements will be coming soon regarding YEBIS 2 post-processing effects for next-gen game products.
Follow these links for more information on Silicon Studio and its products including YEBIS 2
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